Tutorial

Page 9 of 9

Saving and Testing

You might not have realized it but our game is ready now to play!

GameMaker: Studio will automatically save your game every time you press play.

Press the green Play button at the top of the IDE.



Try testing it now and see whether the game behaves as expected. You should hear the correct sounds and the speed of the clown should increase every time you click on it. To end the game click on the "close" button at the top right of the game window.

Is the initial speed correct?
Is the increase in speed correct?
Is the room size correct?
Did we pick effective sprites and sounds for the game?


Now you just need to create a version of the game that can run without GameMaker - an executable. In the File Menu choose Create Application. Give the file a sensible name, and remember where you save it. Select 'Single runtime executable' from the drop-down menu.



You now have an executable file that you can share with your friends. E-mail your game to someone, and get their feedback :)

© Copyright YoYo Games Ltd. 2014 - Updated for KS3, by Mr. Robinson