Tutorial
Page 6 of 9
The Collision Event
- Press the Add Event button. In the Event Selector click on the Collision Event button and select "obj_wall". The collision event between "obj_clown" and "obj_wall" is
now added to the list of events.
- Include a Bounce action by dragging it from the page at the right (from the "Move" tab, "Jump" section).
- Leave the default values for this action. We are not interested in precise bounces and we want to bounce against solid objects (since we flagged the "obj_wall" object as solid in it's object properties).
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- Select the tab "Main1", and from it include the Play Sound action in the collision event action list.
- Drag the Play Sound action below the Bounce action already present. In the action window, click on the icon to the right of the Sound property which will bring up a list of all available sound
assets (from the resource tree), and from the list select "snd_bounce". Leave the Loop property as false since we want to play the sound only once, not have it looping constantly.
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The wall now has two actions to be performed when a collision occurs.
© Copyright YoYo Games Ltd. 2014 - Updated for KS3, by Mr. Robinson